

Bringing the flag back to the home base will score one point for the team. The flag bearer is lit up with a flag hovering above their head and will be visible through walls for both allied and enemy players. After one team member captures the flag, they will be the flag bearer.Contrary to popular rules, player may capture the flag regardless of whether their own flag is at their home base or not.Receiving any damage will be considered as an interruption and will reset the counter. To capture the flag of the opposing team, a team member must stay on the enemy flag pedestal for 2.5 seconds without being interrupted.



They will try to escape with 1 flag back to their side. If players make it into the opposite flag area (inside the cones) they can’t be tagged in there.Players can save someone in jail by safely making it to them, and then both get a free walk back to their side.If that happens, they must go into a jail. When traveling on the opposing teams side, players can get tagged.The goal is for teams to try and capture all of the flags to their own side. On each on a half of the gym: a hula hoop in the corner with flags inside, surrounded by cones. Careful to not get tagged, or you’re stuck in jail until someone saves you! The idea is simple: be the first team to capture all the flags, and bring them to your side. There are many versions of this game the version shown here has been tried and tested many times, and proves to be one of the most enjoyed games in the gym. It is an intense action game, with lots of team strategy, and lots of activity. Game Description: Capture The Flag is one of the most popular physical education games out there. Equipment: Flags (or pins), hula hoops, pylons
